Namco Bandai Games brings you Inversion, a third-person shooter developed by Saber Interactive for PC, PS3, and X360. Inversion introduces revolutionary gravity-wielding combat, zero gravity environments, vector changes, and a unique destructible cover system.
The plot consists of one man’s personal struggle to rescue his daughter who was abducted by invading aliens referred to as The Lutadores. There are two characters in the game namely Davis Russell, and Leo Delgado who are both cops. They team-up after Davis discovers his wife dead, and his daughter Leila abducted. Both men go on a perilous journey to find her while trying to make sense of the world around them.
Inversion’s campaign will be completely co-op. Both Russell and Delgado can simultaneously wield the Grav-Link Tool (a device developed by The Lutadores that manipulates gravity) during co-op, which will come in handy during gun battles and negotiating around unusual obstacles. Inversion’s fully featured multiplayer mode will incorporate the gravity elements of the campaign into gameplay.
Inversion uses cover-based tactics; similar to Gears of War, but combined with zero gravity. The in-game physics are integrated with Havok’s destruction system which allows every floating or moveable object to be used as a weapon, and/or as [mobile-destructible] cover.
Game Spot: 4.0 out of 10 (poor)
Funny in a “so bad it’s good” kind of way
Flinging cars in people’s faces.
Boring and unbalanced modes
IGN: 5.5 out of 10 (mediocre)
Functional but painfully familiar: war torn city scapes, sterile spaceships. Cut scenes fail to evoke any emotion.
Acceptable but bland. Environments are consistently drab – expect lots of untextured concrete and character models are repetitive.
Forgettable score, apart from the wailing guitars, and stilted performances.
The shooting is solid enough, but your ability to manipulate gravity feels clunky, its potential never fully explored.
You’ll breeze through the campaign, and the multiplayer isn’t compelling enough to linger long.