The reviews of IGN, GameSpot, Bit-Tech, and Joystiq of the new PC game “Sleeping Dogs”
The game was known as True Crime: Hong Kong way back in 2009 (and Black Lotus before that), a name that excited long-time fans as they eagerly awaited the revival of a long-absent franchise. Unfortunately, Activision lost faith in the project toward the end of its development cycle and dropped United Front Games’ ambitious title, but not before plenty of coverage articles had littered the internet praising the upcoming True Crime title’s potential. Then, late last year, Square Enix came riding in like a knight in shining armor, saving the nearly-finished game and changing its name to what we know today as Sleeping Dogs.
IGN (Score: 8.5 out of 10)
You certainly won’t find a beautiful game with Sleeping Dogs, but it looks nice. It’s too bad that there are some texture loading issues and a poor draw distance, though.
You’ll be surprised how well Sleeping Dogs’ mixture of Chinese and English voice acting works. The ambient sounds of Hong Kong also shine through exceptionally well, as does its varied soundtrack.
Camera angles can get wonked-out while fighting and especially while driving. But melee combat and gunplay alike are still a lot of fun, and the driving is generally sublime.
You’re looking at 20 or 25 hours to see, do and accomplish everything in the game, and more if you’re chasing a full Trophy or Achievement list.
Game Spot (Score: 8.0 out of 10)
Savage melee combat
Fun driving and gunplay
Numerous collectibles to hunt down and other enjoyable diversions.
Artificial-looking character models and animations.
Bit-Tech (Score: 80 out 100)
Sleeping Dogs still manages to present an attractive alternative to the likes of GTA IV and has tried some interesting things to that end, but it ultimately lacks the polish to make those ideas as meaningful as they could be.
It’s an alternative, rather than a superior – and none of the similarities or difference change that. The only real difference is that GTA IV came out years ago, while Sleeping Dogs has has the benefit of time. That means it’s slightly disappointing that, while it’s still fun enough, it fails to move beyond the shadows it’s standing in.
Joystiq (Score: 3.5 out of 5)
What struck me about Sleeping Dogs is how unoriginal its major components are. Fighting, driving, shooting, story, characters, sidequests: it has all been expertly sliced out of other media and put into place here. Other games are built on a similar “borrowing” philosophy, but it’s rarely as obvious.
Thankfully, Sleeping Dogs only encroaches the line of being completely derivative but – because it blends so many different ideas – it never crosses it. It’s a good game, but Sleeping Dogs mostly leaves you remembering the media that inspired it and probably won’t remain in your thoughts over time
Sleeping Dogs is set in Hong Kong. You play Wei Shen, a cop in deep cover with the Hong Kong Triads. You’re working to take down the organisation, piece by piece, from the inside. It’s an open world game and although story driven, there is plenty to do along the way if you fancy a distraction, with side missions, collectibles and so on.
The immediate thing that strikes you about Sleeping Dogs, however, is how similar it is it Grand Theft Auto. It’s a valid comparison, because both games work in a similar way. Though Sleeping Dogs has a more vastly superior combat system you’ll always be drawn back to their close proximity, from elements of the game, using your smartphone, your apartment and so on.
For us that’s no bad thing as we love GTA, but Sleeping Dogs aims to take the open world game environment and push each element further. The driving is tight, the hand-to-hand combat is rich and varied, and the cover-based shooting is good, too. Just walking about the place is great fun, because United Front has a freerunning gameplay mechanic to make climbing, vaulting and jumping more enticing.
*credits to Just Push Start and Pocket-lint